


Collision trigger can now use the player as the ID for BlockA/B (Displays as "P")."Disable optim" option for the rotate trigger."Fade Time" can now be typed in on the alpha trigger."Override Count" option for the pickup trigger.Lock to camera x/y option for move triggers.Only moves in Y-axis while in Normal mode, and X-axis as well in Platformer mode.New "Force Block", that forces movement in the direction of the objects rotation.New pixel art block tab that has around 400-500 blocks, as well as pixel art collectibles.New option called "passable" that makes solid objects walkable on top but able to jump onto from below.Teleportation portals can now be disconnected and moved in all axes.New option called "untouchable" that makes solid objects untouchable.New option called "ice block" for solid objects which lowers friction.At least 4 new backgrounds and 2 more grounds.Gravity could also be a block, like Force and Collision blocks.New triggers: Pause, Resume, Scale, Random, AdvRand, Options, Reverse, ReverseDir, Song, Timewarp, End, Stop Jump, Don't Fade, Hide Ground and Gravity.Objects can now be scaled as a whole, or on a specific axis, as well as being able to be stretched and deformed.Levels will have a max upload size to keep levels from being too large.Levels with more than 80k objects will have a second icon and warning.Object limit set to 40.000, 80.000, and infinity.Mirror Portal (used in the SubZero level Nock Em) New "No Effect" box for high detail objects e.g.Screen effect triggers: Gradient, Shader, Shockwave, Shockline, Glitch, Chromatic, Pixelate, Lens Circle, Blur, Bulge, Pinch, Grayscale, Sepia and Invert Colors.Reverse feature for all rings and pads (excludes dash rings which may be modified in the future) and triggers.

Camera manipulation triggers: Zoom, Static, Offset, Rotate, Edge and Guide.Moons for completing Platformer levels.A new green portal that reverses gravity.Downwards slope sliding over a certain angle in Platformer Mode.New mode codenamed "THE MAP", possibly similar to worlds in Geometry Dash World.Combat, sword-clashing buttons were found in the Meltdown files.Platformer Mode, with a modified "flymode" that excludes the Wave and upcoming form.
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Free fly mode for limited game modes (ship, UFO, wave, etc.).
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